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*** News Release ***

CinePaint for Windows!

Free open source motion picture retouching tool makes its first release for Microsoft Windows

BERKELEY, California - March 12, 2003 - CinePaint, the most popular open source tool for feature motion picture work, has released for Windows. This is the first release with the CinePaint name since the recent project name change from Film Gimp. "Many film studios use two or more operating systems", notes project leader Robin Rowe, "and having the same tool available everywhere is a plus". With the release for Microsoft Windows, CinePaint is available on all popular platforms -- including Apple Macintosh OS X, Linux, and other *nix operating systems.

"Fantastic!", says ComputerCafé digital compositor Votch Levi. "Some of the guys here are extremely excited about having a Windows version. The app just rocks on Linux, and I love it. I can't wait to see if Windows shows the same performance". ComputerCafé is using Linux CinePaint in its current feature film productions. ComputerCafé is best known for creating the elaborate photorealistic 3D sequences for Spy Kids 2, and for special effects in Panic Room, Hulk, Imposter, The One, Armageddon, Flubber, and Battlefield Earth.

This first Windows beta release is mainly intended for developers and testers. Kept under wraps for months, the open source release of CinePaint for Windows enables other developers and users to begin contributing improvements. If this first Windows release follows the pattern of the first release for Mac OS X in December, there will be a number of bug-fix releases over the course of the next few weeks.

"Testing and debugging for this release focused on the new threaded dll plug-in architecture," says Rowe, "where the major changes occurred during the Windows port". Under Linux and OS X the CinePaint plug-ins use a classic fork and pipe architecture. The Windows version uses threads and in-memory message passing. That's capable of higher performance. The trick to the Windows port is that the underlying architecture was radically changed without changing any code in the plug-ins. The plug-ins when built in Linux or Mac OS X will fork, but thread when built for Windows. The same code works on all platforms. Initially offering the new architecture only in Windows keeps existing systems stable. After the architecture changes are deemed stable in Windows it will be enabled across all platforms.

Rowe forewarned users to be prepared for some chaos. Not only are there the big changes in the Windows version, the CinePaint web site and SourceForge developers archive changeover is underway. The CinePaint project is also doing spring cleaning on the code during the month of March, including renaming C code files to C++. The migration to C++ will enable developers to utilize features of object-oriented programming.

CinePaint for Windows was built using Microsoft Visual C++ 6.0 and InstallMaker Pro. Neither of those programs is free. However, open source compilers and install programs are available for Windows if anyone wants to build it with those instead.

CinePaint is free software. The generosity and commitment of its developers, users and sponsors make CinePaint possible. The CinePaint for Windows logo was contributed by Dave Nagel. Development of the Windows version of CinePaint was sponsored by MovieEditor.com. CinePaint has an active community and mailing lists.

* Pricing and Availability

Free at http://filmgimp.sourceforge.net, available for Windows, Mac OS X, Linux, and other *nix platforms. Download version 0.16 or higher (about 6mb).
 
Download location:
 
http://sourceforge.net/project/showfiles.php?group_id=57007
 
Get this file or newer: install.CinePaint.0.16-1.exe (4MB)

* Further Information

www.CinePaint.org
 
Robin Rowe, project leader, 510-235-2397, Robin.Rowe@MovieEditor.com
 
Full rez screenshots http://cinepaint.sourceforge.net/press/screenshots.html
 
Press clippings: http://cinepaint.sourceforge.net/press/

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Questions to rower@movieeditor.com
Created March 12, 2003; updated March 12, 2003