User suggestions for improving www.cinepaint.org
By Robin Rowe
HOLLYWOOD, CA (CinePaint.org) 2012/1/8 – I’m back from London. Had a great time there and productive discussions how to improve CinePaint. While in London I received some suggestions for improving the website. The CinePaint WordPress template I developed from scratch so it doesn’t have the crud that many of the standard templates do. That makes it easier to make changes and faster to load, but also means more testing is needed to get rid of rough edges.
- Make Twitter follow me banner smaller
- Move sponsor links higher on the page
- Instead of Google text ads run more banners
- Try separating articles with something other than dotted lines
- Make fonts more consistent(update CSS)
- Check comments work on all articles
- Place search bar consistently across pages
- Fix so text doesn’t touch pictures
- Link to Facebook page
Let me know anything else you notice.
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Version 1.1 release delayed after finding and fixing memory leak bug
By Robin Rowe

Monarch caterpillar, a bug that becomes a butterfly
LONDON, ENGLAND (CinePaint.org) 2012/12/26 – The next release of CinePaint seems to have at least another week’s work for me to do. I’ve just about completed working on the libwire source files, but still have changes to the libbase and app directories to go. The task became larger than I’d scoped when I decided to fix all compiler warnings and unneeded library dependencies as I worked through the source files toward version 1.1.
What triggered that decision was a compiler warning that led me to find a nasty memory leak. That bug had been introduced by Continue reading →
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A look at upcoming features for the free open source deep paint program
By Robin Rowe

Image from "How to Draw the Head at Any Angle"
LONDON, ENGLAND (CinePaint.org) 2011/12/20 – When you take an old car and replace the engine and drivetrain with modern high performance components, it becomes what’s known as a “sleeper”. It may look like nothing special on the outside, but boy is it fast. If there’s a software equivalent to the sleeper, it’s CinePaint. CinePaint was created by taking an existing open source paint app and replacing its low fidelity 8-bit core with an image engine that handles 8-bit, 16-bit and 32-bit high dynamic range channels.
As I work on the version 1.1 release of CinePaint, I’ve been giving thought to what CinePaint may offer in the future. Because CinePaint was originally Continue reading →
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CinePaint fans can look for a story in 3D World magazine the end of January
By Robin Rowe

Node-based interface in Open Movie Editor
BATH, ENGLAND (CinePaint.org) 2011/12/19 – I got together on Saturday with 3D Magazine contributing editor Jim Thacker at the Westgate pub in Bath, England. He’d asked to interview me for an upcoming story in 3D World magazine, which is produced by the same publisher as LinuxFormat magazine. Here are some of the questions he asked…
- Whats the history of CinePaint’?
- What prompted to you restart active development on CinePaint now?
- Who’s currently working on the project?
- What contributions are they making?
- What contact do you have with Continue reading →
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CinePaint fans discuss design issues at first users group meeting in Beverly Hills
By Robin Rowe
HOLLYWOOD, CA (CinePaint.org) 2011/12/18 – The CinePaint Users Group held it’s first meeting at Peets Coffee, 258 South Beverly Drive, Beverly Hills, California, from 7pm to 8pm on December 12th. CinePaint project manager Robin Rowe was there, as was CinePainter QA advisor Gabrielle Pantera.
Most of the discussion was suggestions for upcoming design enhancements.
- Save state. Save the state of CinePaint from the last time it was run so all files and windows can be re-opened automatically.
- Be able to save these states as workspaces and display them as a “bingo card” window like many web browsers display at startup. Be able to pin thumbnails on bingo card so some workspaces are sticky. If not pinned, the most recent workspace is shown first as with web browsers.
- Push workspace states to the cloud and Continue reading →
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